Discohound
colatimeDiscohound is a compact visual novel centered on a canine reimagining of a familiar protagonist. Its story combines illustrated scenes, voiced characters, original music, and a handful of choices that make small changes to dialogue and scene order.
Screenshots
About this app
Discohound is a compact, narrative-driven visual novel that reimagines a familiar protagonist as a canine character. The experience focuses on reading and listening through a short story, presented with original illustrations, character portraits, voice performances for key characters, and an original soundtrack.
What is the player's objective?
Progress through the story by reading or listening to each scene and responding at a small number of decision points. The narrative follows a mostly linear path, with choices making minor variations to dialogue and the order in which some scenes appear. The game emphasizes mood, pacing, and character presentation rather than complex systems or extensive branching. Its compact structure is described as roughly one to two hours for a single run.
How do the controls and playback work?
Touch controls let players tap or swipe to advance the text. An auto-play option advances scenes for hands-free listening, while a skip feature is available for lines already read. Text speed can be adjusted, and the options menu includes controls for voice volume and subtitle visibility. Progress is based on moving between scenes and reaching decision points; the source describes no timed reactions or reflex-based inputs.
How much story is there, and what changes on replay?
The script contains around 19,000 words, with approximately 16,000 words encountered in one playthrough. A handful of branching points create limited variations rather than a substantially different story route. Replay options include revisiting alternate dialogue and scene presentations, as well as listening again to voice performances. Chapter selection and scene restart are also described, so players can return to particular moments without starting from the beginning.
What are the artwork and audio like?
Original illustrations and character portraits support the story's intimate, moody tone. Backgrounds and portrait expressions change to reflect emotional moments; the presentation does not rely on extensive animation. Spoken lines are accompanied by an original soundtrack and ambient audio intended to complement the scenes. Settings allow voice, music, and effects levels to be balanced separately.
What reading and accessibility options are available?
Players can adjust text size and use contrast-friendly text and background settings. Subtitles can be shown or hidden, and auto-play offers another way to follow the text and audio. Content warnings appear at startup, allowing players to review information about sensitive themes before proceeding. Display and audio options are gathered in the settings menu.
Can Discohound be played offline?
The supplied description states that the installed app works offline and does not need a persistent internet connection to run or play its included audio. It also identifies version 1.0 as the finalized release of the Android build, with Handler voice lines included.
Who is credited for the project?
The source credits cola and DrCuriousVII with writing, cola with art and coding, and Meelah with the music. Voice roles include the Handler and supporting characters. Beta readers also contributed feedback on pacing and subtitle timing.
Version history
View all31 Jul 2026 · stable