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Granny: Chapter Two

Granny: Chapter Two is a first-person horror escape game in which the player, after being kidnapped, must search a mysterious old house for a way out while avoiding Granny and Grandpa. The game uses noise-based distractions, hiding spots, a five-day structure, and selectable difficulty levels.

ActionAndroid 1.2.4
Download1.2.4 · 128.8 MB · APK

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About this app

Granny: Chapter Two is a first-person horror escape game in which the player wakes up trapped in a mysterious old house belonging to two frightening grandparents. The central activity is moving through the house, avoiding the pursuit of Granny and Grandpa, solving puzzles, and collecting what is needed to get out.

What is the goal of Granny: Chapter Two?

The story begins with the player lying down and looking at the ceiling. After Granny knocks the character unconscious, the player wakes up inside her car and is taken to the house. From there, the character is confined to a room, and the player must find a way out. The house is the only setting, and the objective is to gather the items needed to escape while staying out of the sight of both antagonists.

How do Granny and Grandpa differ as threats?

Granny moves quickly and reacts to any noise in the house. Grandpa is less sensitive to sound but is dangerous at close range, where his heavy hits punish a mistake. Because the two enemies can drift toward the same area, the source describes the experience as a tight loop in which one error can quickly turn into a chase. A common approach described in the source is to make a small noise to pull Granny toward one hallway, then move through quieter rooms away from Grandpa while keeping a safe distance. If Grandpa closes in, the source advises prioritizing space over speed.

How does stealth work in the house?

Sound is central to the design. Footsteps, dropped objects, and collisions all matter. Wardrobes and beds serve as hiding spots that break line of sight while enemies search rooms. Noise can also be used deliberately, such as dropping an item in a different room to open a route that would otherwise be unavailable. Since Granny reacts immediately to clatter, the player gets only short windows to reposition after a distraction, so planning a hiding place before making noise is important. If a chase begins, the source suggests using nearby wardrobes or sliding under a bed to reset the enemy's attention.

How does the five-day structure affect play?

The house runs on a five-day timer. Each capture advances the day, which increases pressure and reduces the margin for error. The timer pushes the player to commit to a route, take a calculated risk with a distraction, or stay hidden longer. Difficulty options, including an Extreme level, increase enemy awareness and reduce safe options, which makes noise control even more important. The source notes that changing difficulty can help the player learn the layout before attempting a cleaner escape.

What items and tools are available?

Progress depends on finding key items that unlock doors, disable locks, and open escape paths. The game includes a stun gun that briefly incapacitates pursuers, giving the player time to collect items or pass a choke point. Because the stun is short, the source recommends planning the next move before firing. Ammunition must be managed carefully, and the source advises retrieving darts and avoiding dropping equipment in cluttered corners where it is hard to find again.

Which tactics does the source describe?

The source lists several practical tactics. The vase can be carried and used to lure Grandpa out of the way. In the Shotgun minigame, the source states that infinite ammo can be obtained from the dispenser as long as the minigame is not completed. When using the stun gun, the source advises aiming above the enemies' waists, since shots at their weapons can send ammunition flying across the room. Entering the front entrance from the left side is described as producing no noise, which allows safer access to the closet and front door. Security Cameras can be used to check the locations of Granny and Grandpa. If an enemy catches the player without a weapon, the source suggests running to the nearest hiding spot and shutting doors to block vision and slow pursuit. The source also warns that standing too close to a door may allow enemies to see the player through it.

What updates and known issues are mentioned?

The source states that an October 14, 2025 update addressed a security fix, ad timing problems, and other bugs. It also reports that some players have experienced stun gun ammunition despawning and inconsistent Grandpa behavior after Granny has been stunned. When a tool behaves unexpectedly, the source suggests relying on stealth and distractions until the route is clear.

What feedback have players given?

The player comments in the source mention the game's details, the addition of Grandpa, the new house, and the puzzles. Several comments request a multiplayer option, including cooperative play in the same house or a mode in which one player controls Granny or Grandpa. Other feedback asks for additional steps in the boat escape, more interaction with the squid, and reports a visual bug in which dresser drawers and a door disappear from certain angles. These are player suggestions and reports, not confirmed features of the game.

Version history

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APK1.2.4

27 Feb 2026 · stable

Frequently asked questions

What version and category are listed for Granny: Chapter Two?

The source lists version 1.2.4 and places the game in the Action category.

Does Granny: Chapter Two include multiplayer?

The source describes an offline single-player structure. It also includes player requests for multiplayer, but it does not describe a multiplayer mode in the game itself.

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